

In the last generation of fractal animation products (including Fractal Architect 3D), most tools for creating animations were limited to either morphing keyframes or transform looping. It made the long hard years of development with no income totally worth it." "When Lennart showed me the Slap Me animation of Jean-Michel George's Slap Me song, I was totally stunned. I thought it would take 6 months to create - it took almost 4 years! Many times I thought about scrapping the animator project, but a deep determination to see it released kept me going." "Development of the Animation Sequencer began in 2011. But there are many more ways to do it, and I feel I have barely scratched the surface." "I have found that using colour brightness, transform rotations, background colour and variation weights are the best ways to mark a pulse. You have to think flow and rhythm to make a good fractal animation, and keep thinking of new ways to mark the pulse."

You don’t want things to get too busy in the animation, so it becomes a distraction. It gets longer when you mark every 4th and 8th notes too. If you use too many the rendering time gets longer. I think two extra animation tracks are best. The best method I’ve arrived at is to sketch the whole thing out with key frames and then add accents with further animation tracks. "Since this is a entirely new concept I’ve had to invent my own ways of doing things.
